This feature allows specific areas to emit light through a mask texture and enables detailed definition of the emissive color using a color texture.

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Define emissive parts using a mask

  1. Open the material, locate EnableEmissivePart, and check the box.

  2. Provide a texture for Tex_EmissiverPartMask, where white indicates the emissive area.

  3. Adjust EmissiveColor and EmissiveIntensity to control the emissive color and intensity.

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  4. Check the results in the Viewport.

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Define emissive color using ColorTexture

  1. Create a texture similar to the mask and draw colors within the white areas (for example, create a gradient of red-purple for the nail area).

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  2. Check UseEmissiveTexture in the material, and assign Tex_EmissiverTexture to the texture.

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  3. Check the results in the Viewport

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Parameters

EmissivePart

EnableEmissivePart Enable EmissivePart
Tex_EmissivePartMask Emissive area mask texture, where white specifies the emissive area
EmissivePartChannel Channel sampled from the emissive area mask texture
UseEmissiveTexture Enable the use of emissive color texture
Tex_EmissiveTexture (Enabled when UseEmissiveTexture is checked) Emissive color texture
EmissiveColor (Disabled when UseEmissiveTexture is checked) Emissive color
EmissiveIntensity Emissive color intensity